Brawl - Giga Bowser - Subaction - LandingFallSpecial

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Stats

IASA: 32
Subaction Index: 0x33

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(20.0)
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(6661)
  2. SyncWait(19.0)
  3. SoundEffect1(6662)
  4. SyncWait(8.0)
  5. SoundEffectOther1(6662)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ScreenShake { magnitude: 2 }
  3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  4. AsyncWait(5.0)
  5. Rumble { unk1: 14, unk2: 0 }
  6. AsyncWait(20.0)
  7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }